It’s a tricky balancing act to both create engaging gameplay, mostly in the form of puzzles, while also crafting an intricate and appreciable setting, and the devs seem to have succeeded in most ways. And it’s pretty clear that Zoetrope understood where this ideal was best applied, within the game world, rather than built into gameplay. The Cthulhu mythos is fueled by strange and mysterious powers that are completely alien to our understanding. There’s a real tension in this game, which is pretty surprising given the simple gameplay elements in Conarium basically boil down to a horror-driven “walking simulator”. And it seems like the game developer did a wonderful job given the limited scope of the setting. Lovecraft’s At The Mountains of Madness, there’s tons of old-school horror buried within the game. Lovecraft once wrote in an essay about horror literature: “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” And being that Conarium draws heavily from, but takes place after, H.P. You awake to find the entire area deserted and as you try to figure out what happened, slowly uncover an endless and confusing string of horrifying truths. In Conarium, you play as Frank Gilman, a member of an Antarctic Upuaut Expedition. Zoetrope Interactive and Iceberg Interactive bring you their Lovecraftian horror title, Conarium, this time on PS4 and Xbox One. Clea Console Launch Trailer (Nintendo Switch / Xbox One)
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